Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
uptime_and_sessions [2024/04/07 17:16] β unpublishing gm_tenaya | uptime_and_sessions [2024/04/13 13:29] (current) β created gm_tenaya | ||
---|---|---|---|
Line 1: | Line 1: | ||
+ | ======Uptime and Sessions====== | ||
+ | ---- | ||
+ | |||
+ | Sessions of Transference will be held at St John's College (the Larkin Room) on Tuesday evenings every week, during Trinity Term Weeks 1-6, with Debrief in Week 7. We will be starting at 19:00, with a short briefing before time in. For more information about timings and locations, see [[when_and_where|When and Where]]. | ||
+ | |||
+ | During sessions you will be live-action roleplaying your character in real time. What this means is that, for the most part, everything that you act out is something that your character is actually doing -- that could be chatting, dancing, plotting in a corner or making a proposal. | ||
+ | |||
+ | |||
+ | Props and costume are completely optional, though we encourage you to dress up if you want. | ||
+ | |||
+ | If you know that you're likely to miss a session, please let [[gms_npcs|the GMs]] know in advance so that we can plan around your absence and let other players know that you won't be there (though please don't use mailing lists for this). You'll still be able to write a [[Downtime and Turnsheets|turnsheet]] if you miss a session. | ||
+ | |||
+ | |||
+ | =====Calls===== | ||
+ | ---- | ||
+ | |||
+ | Calls are when you say a word or make a small gesture action that has some kind of effect on the game. You may have played games where calls have a mechanical effect -- we won't be introducing any of those in Transference, | ||
+ | |||
+ | **Time In**: This is used by the GMs to let everyone know that it's now time to drop into character because the session has begun, or to resume after a time freeze. | ||
+ | |||
+ | **Time Freeze**: This is used by the GMs to interrupt roleplaying so we can describe something going on that we wouldn' | ||
+ | |||
+ | **Time Out**: This is used by the GMs to let everyone know that it's now time to drop out of character again because the session has ended. | ||
+ | |||
+ | **The OC gesture**: Pointing upwards with the index and middle fingers, this is used by players and GMs to show that they are temporarily dropping out of character for whatever reason. This might be, for example, to ask something OC (βIs it alright if I hold your hand?β), to pass through the playing space unimpeded or even for GMs to listen in on secret conversations (though players shouldn' | ||
Line 10: | Line 35: | ||
---- | ---- | ||
- | GMs will be more than happy to answer any questions you might have for them in uptime, but please be aware that we may be busy with other players or even need to consult our notes/the other GMs before we can give you an answer. | + | [[gms_npcs|GMs]] will be more than happy to answer any questions you might have for them in uptime, but please be aware that we may be busy with other players or even need to consult our notes/the other GMs before we can give you an answer. |