gm:style_and_tone

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
gm:style_and_tone [2024/04/11 15:08] gm_tenayagm:style_and_tone [2024/04/13 10:07] (current) gm_tenaya
Line 2: Line 2:
 > <fs small>//"Even when the night is dark, / Even when the road is hard, / I'll be walking home to you, my friend, / Keep a light on just for me"// - the chorus of a folk song, attributed to the early days of Anchor Rock</fs> > <fs small>//"Even when the night is dark, / Even when the road is hard, / I'll be walking home to you, my friend, / Keep a light on just for me"// - the chorus of a folk song, attributed to the early days of Anchor Rock</fs>
  
-Transference is at its heart a 'cozy game' with low stakes and a plot mostly focused on getting to know characters and their secrets. The tone will be primarily postive and lighthearted and as a result the CAT policy for this game is a little tighter than for some previous ones, so please read it carefully. However, there is still plenty of room in this setting for more intense emotions or the exploration of mystery, to each player's individual tastes. +Transference is at its heart a 'cozy game' with low stakes and a plot mostly focused on getting to know characters and their secrets. The tone will be primarily positive and lighthearted and as a result [[conduct_and_themes_policy|the CAT policy]] for this game is a little tighter than for some previous ones, so please read it carefully. However, there is still plenty of room in this setting for more intense emotions or the exploration of mystery, to each player's individual tastes. 
  
 Themes of community and ‘home’ will be prevalent, with perhaps a dash of existentialism in light of the strange and incomprehensible cosmic event which is the Transference-- which you can choose to lean into or avoid throughout the game.  Themes of community and ‘home’ will be prevalent, with perhaps a dash of existentialism in light of the strange and incomprehensible cosmic event which is the Transference-- which you can choose to lean into or avoid throughout the game. 
  • gm/style_and_tone.1712848092.txt.gz
  • Last modified: 12 months ago
  • by gm_tenaya