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gm:quirks [2024/04/13 12:28] – [Quirks available to Transfers] gm_georgia | gm:quirks [2024/04/13 22:22] (current) – gm_georgia | ||
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Quirks define your interactions as a player with the world of Transference on a mechanical level. As Transference is a mechanics-light game that revolves primarily around uptime, the Quirks system is also light and strives mostly to provide a ' | Quirks define your interactions as a player with the world of Transference on a mechanical level. As Transference is a mechanics-light game that revolves primarily around uptime, the Quirks system is also light and strives mostly to provide a ' | ||
- | Quirks in transference fall into two categories: Playstyle quirks, which affect your character' | + | Quirks in transference fall into two categories: Playstyle quirks, which affect your character' |
=====Playstyle Quirks===== | =====Playstyle Quirks===== | ||
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=====Gameplay Quirks===== | =====Gameplay Quirks===== | ||
- | The rules governing gameplay quirks are slightly more complex. You may take only **one** 'Core Quirk', | + | The rules governing gameplay quirks are slightly more complex. You may take **up to one** 'Core Quirk' |
+ | |||
+ | It may be that the Reputation and Relationship quirks are more likely to describe a Local player character while the Secret and Connected are quirks that are more likely to describe a Transfer player character. However, this is not a hard rule, and if your character defies it, then it should make for an interesting part of their backstory. | ||
- | Our opinion is that Reputation and Relationship are quirks that are more likely to describe a Local player character, while Secret and Connected are quirks that are more likely to describe a Transfer player character. However, this is not a hard and fast rule and if your character defies it then it should make for an interesting part of their backstory. | ||
====Core Quirks==== | ====Core Quirks==== | ||
===Reputation (+1 or -1)=== | ===Reputation (+1 or -1)=== | ||
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===Connected (+1)=== | ===Connected (+1)=== | ||
- | You know someone from outside Anchor Rock who's more likely than most to have a clue about what's going on. This contact might be an old friend, a colleague, or a family member. You will be able to contact this character during downtimes by using your action. Consider what your contact might know things about, and why they might know it If your relationship to them is particularly close, consider how they might feel about the Transference and separation from you. | + | You know someone from outside Anchor Rock who's more likely than most to have a clue about what's going on. This contact might be an old friend, a colleague, or a family member. You will be able to contact this character during downtimes by using your action. Consider what your contact might know things about, and why they might know it. If your relationship to them is particularly close, consider how they might feel about the Transference and separation from you. |
===Secret (-1)=== | ===Secret (-1)=== | ||
You have a secret. A real secret, not the sort of ' | You have a secret. A real secret, not the sort of ' | ||
- | ====General Playstyle | + | ====Non-Core |
===Observant (+1) or Unobservant (-1)=== | ===Observant (+1) or Unobservant (-1)=== | ||
- | You may only pick one of these quirks. Observant characters are more likely to take note of the goings-on of other characters while they go about their own business, while Unobservant characters will go about their business aloof to everything but what' | + | You may only pick one of these quirks. Observant characters are more likely to take note of the goings-on of other characters while they go about their business, while Unobservant characters |
===Tight-Lipped (+1) or Loose-Lipped (-1)=== | ===Tight-Lipped (+1) or Loose-Lipped (-1)=== | ||
- | You may only pick one of these quirks. Tight-Lipped characters | + | You may only pick one of these quirks. Tight-Lipped characters |
+ | ===Expert (+1)=== | ||
+ | Your character is an expert in a field, which may or may not be the same field as the skill(s) you list in your character creation form. Taking the Expert quirk represents a greater proficiency in a field than simply selecting it as your skill. An Expert character is likely to be amongst the most capable characters in Anchor Rock on this subject, and will be invaluable to the community. Consider why and where your character developed this expertise, how it's affected your life since, and how your character would relate it to their time in Anchor Rock. |