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Character Creation
Character Creation in Transference consists of the following components, more information on which can be found on this page or linked elsewhere on the wiki:
- OC information: Inform the GMs (and eventually your fellow players) about your name and pronouns. If you are under 18, you will need to alert the GMs of this for safeguarding reasons (this information will not be shared, as per our Privacy Policy).
- Ability to join Discord: You will need to confirm that you can join the Transference Discord server and when you do join, make sure that your server nickname matches your real name and pronouns.
- Balloting: Please indicate what you would like to happen in the case where we need to ballot, and status within the balloting process. For more information on balloting, see Balloting
- IC name(s) and pronouns: Select a name for your character. Please also tell us your character's pronouns.
- IC Origin: Is your character a transfer or a local?
- Questions About Your Character: Please briefly answer a few questions about your character, to help us get a feel of how they will fit into the game. These questions don't require long answers – just let us know who they are briefly. For the exact questions, see the sample characters below.
- Quirks: See the Quirks page for more details on this.
- Private Bio: A bio of your character visible only to you and the GMs. It's where you can tell us the overall concept for your character, as well as their backstory, their goals and motivations, how they spend their time, and any interesting secrets that you don't want other players to know.
Please note that all PCs in Transference must be adults.
- Public Bio: A short description of your character that will be posted on the Player Characters page, visible to all players. It should contain information that other characters could know about your character. Please include whether your character is a transfer or a local.
- OC Notes to GMs: A message to the GMs, primarily to inform them how they can make the game more comfortable for you. Anything that is not covered in the rest of the form should go here.
For examples of what finished character creation may look like, see the sample characters on this page.
Names and Pronouns
The people in Anchor Rock have modern, ethnically diverse names. As such, any present-day name is suitable. Please also tell us your character's pronouns. These will be listed on the Player Characters page alongside your character's name.
Quirks
The main purpose of quirks in Transference is to aid character building – they won’t have as much of a direct impact on gameplay as in other society games. Insert how the quirks work. For details, please see Quirks.
Bio
Please submit a personal bio that consists of your character's personal background and anything else you would like the GMs to be aware of during the game. Your character's background and personal arc will be taken into consideration when the GMs handle your character's story. You may wish to refer to the NPCs listed on GMs and NPCs for some details you might like to include. The bio does not need to be long (and please avoid sending us a novel, touched though we will be). This will only be visible to you and to the GMs, so please do use this as an opportunity to tell us all the secrets you hope will be unveiled over the course of the game if you have any. There is no need to have secrets if you don’t want them!
Transference is going to be a game focused on friendship, relationships and will overall have positive vibes, so make sure your character can fit in with these themes. Feel free to give your character a darker backstory if you wish, but know that there are no opportunities to seriously hurt anyone or be overly harmful in game. For example, you can’t be a mass murderer – for Terminus players, this means no Kurson Castles, please! Please also refer to the Conduct and Themes Policy when writing your backstory, and if you feel any part of this backstory may clash with one of these themes, please talk to the GMs.
Please also submit a public bio that represents what is publicly known, rumoured, or speculated about your character. This doesn't need to take any particular form (it could be a simple third person description, a conversation between two passersby, an official register form, anything you like really), but should be a couple of paragraphs at most and not exceeding 150 words. This will be visible to all players on the Player Characters page, and will be posted alongside your character's name and pronouns.
OC Notes to GMs
In this part of character creation you can let the GMs know anything important that is not covered by the form, such as if you have accessibility or health related requirements, if there are particular players or themes you'd like to avoid, what you out-of-character want to get out of the game or just to be excited at us. Feel free to put whatever you want in this box, or leave it completely blank.
In Person Character Creation
On Tuesday 16th April at the Larkin Room at St John's College and online over Discord, there will be a character creation event, where you can ask any questions you have, get inspiration, meet others who are interested in playing Transference and get excited about the game ahead! There is no need to be at this event if you want to submit a character, but most Society Game players enjoy coming to these sessions before character submission.
Submitting Your Character
The preferred method of submission is via the following Google form. If, however, you encounter technical issues with this, we can also accept character submissions by email to gm@transference.oxfordrpg.com, though use of the form is preferred where possible. The deadline for character submissions is 12pm on Wednesday 17th April.
Sample Local
What is your character’s name?
Stella Fox
What are you character’s pronouns?
she/her
Is your character a transfer or a local?
Local
Where in Anchor Rock feels most like home to you? The library! I love to learn, and the best place to do that is in the library. I’ve read every book in the library and used the computer as much as I can. Even then, I feel at this point that I’ve used up everything Anchor Rock has to offer, and I’m unhappy here.
Who has you left behind?
My twin sister, Sarah. I am totally lost without her – we were always a pair! Sarah helped me to get along with the locals, without her I’m going to really struggle to see eye-to-eye with them. Then again, without her I might be able to mend those relationships rather than just hiding behind my sister…
What are you good at?
Problem solving. After all the reading I’ve done, I’ve learned loads, and as such any complex problem is easy to solve now. Then again, I’m not very good at physical activities – my skillset is in solving logistical difficulties rather than helping Mr Bloom lift a garden bench.
What quirks have you chosen for your character?
- Dreamer (0)
- Romance Me (0)
- Tight-Lipped (+) (Stella dislikes the amount of gossip in Anchor Rock so actively avoids it)
- Bad Reputation (-) (Stella has always questioned the ways of Anchor Rock, which the locals don’t like)
Private Bio
Stella was born and grew up on the outskirts of Anchor Rock, an identical twin to Sarah. When the twins were 12, they moved from the outskirts to live with their uncle closer to the Town Centre, and Stella discovered the library. Stella immediately had a love for learning and began to try learning everything she could. As a result, she began questioning the community. Things are done inefficiently in Anchor Rock – and Stella wanted to fix that. The problem is, Mr Bloom didn’t like being told that he could selectively breed his courgettes, Truck Guy didn’t like being told that trucks are bad for the environment, and Gerald didn’t like that Stella knew more about flowers than he did! As a result, people started to gossip about Stella, and she hated it. From that point on, Stella swore never to gossip – she wouldn’t be part of the thing that destroyed her reputation.
At the same time, Sarah became the perfect local in Anchor Rock, and as a result, Stella began to hide behind her. People tolerated Stella if Sarah was around, and that was good. Stella was quite content with that. Until she woke up one morning and Sarah was gone.
Public Bio
A quiet young adult local who is disliked in the general population of Anchor Rock for questioning its ideals. She always has her hair back in a bun and avoids contact with others where possible, especially since her twin sister Sarah is nowhere to be seen.