gm:character_creation

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gm:character_creation [2024/04/13 12:41] gm_heathergm:character_creation [2024/04/13 12:52] (current) – [Quirks] gm_heather
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 Quirks in transference fall into two categories:  Quirks in transference fall into two categories: 
   * Playstyle quirks, which affect your character's experience with the world in an out-of-character way, in essence defining the ways in which the GM team will interact with your character. You can take as many of these as you like.   * Playstyle quirks, which affect your character's experience with the world in an out-of-character way, in essence defining the ways in which the GM team will interact with your character. You can take as many of these as you like.
-  * Gameplay quirks, which represent some in-character characteristic. These are more to aid character building than to define gameplay, so don't worry too much about these. You can take **one** core quirk and as many non-core quirks as you like, provided their total is **no greater than 1**. +  * Gameplay quirks, which represent some in-character characteristic. These are more to aid character building than to define gameplay, so don't worry too much about these. You can take **one** core quirk and as many non-core quirks as you like, provided the total of all of your gameplay quirks is **no greater than 1**. 
  
 For further details and a list of the quirks you can take, please see [[quirks|Quirks]]. For further details and a list of the quirks you can take, please see [[quirks|Quirks]].
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