gm:character_creation

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
gm:character_creation [2024/04/13 09:28] gm_tenayagm:character_creation [2024/04/13 12:52] (current) – [Quirks] gm_heather
Line 4: Line 4:
 Character Creation in Transference consists of the following components, more information on which can be found on this page or linked elsewhere on the wiki: Character Creation in Transference consists of the following components, more information on which can be found on this page or linked elsewhere on the wiki:
  
-  * **OC information:** Inform the [[gm:gms_npcs|GMs]] (and eventually your fellow players) about your name and pronouns. If you are under 18, you will need to alert the GMs of this for safeguarding reasons (this information will not be shared, as per our [[gm:privacy_policy|Privacy Policy]]).+Note: OC means 'out of character' -- this is anything about you, the player. IC means 'in character' -- this is anything about the character you are playing. For more information about this or any of the other terms used in Transference, see [[gm:glossary|Glossary]]. 
 + 
 + 
 +  * **OC information:** Inform the [[gms_npcs|GMs]] (and eventually your fellow players) about your name and pronouns. If you are under 18, you will need to alert the GMs of this for safeguarding reasons (this information will not be shared, as per our [[privacy_policy|Privacy Policy]]).
   * **Ability to join Discord:** You will need to confirm that you can join the [[https://discord.gg/VAsMaGfMur|Transference Discord server]] and when you do join, make sure that your server nickname matches your real name and pronouns.   * **Ability to join Discord:** You will need to confirm that you can join the [[https://discord.gg/VAsMaGfMur|Transference Discord server]] and when you do join, make sure that your server nickname matches your real name and pronouns.
   * **Balloting**: Please indicate what you would like to happen in the case where we need to ballot, and status within the balloting process. For more information on balloting, see [[gm:start|Balloting]]   * **Balloting**: Please indicate what you would like to happen in the case where we need to ballot, and status within the balloting process. For more information on balloting, see [[gm:start|Balloting]]
Line 10: Line 13:
   * **IC Origin:** Is your character a transfer or a local?   * **IC Origin:** Is your character a transfer or a local?
   * **Questions About Your Character:** Please briefly answer a few questions about your character, to help us get a feel of how they will fit into the game. These questions don't require long answers -- just let us know who they are briefly. For the exact questions, see the sample characters below.   * **Questions About Your Character:** Please briefly answer a few questions about your character, to help us get a feel of how they will fit into the game. These questions don't require long answers -- just let us know who they are briefly. For the exact questions, see the sample characters below.
-  * **Quirks:** See the [[gm:quirks|Quirks]] page for more details on this. +  * **Quirks:** See the [[quirks|Quirks]] page and below for more details on this. 
-  * **Private Bio:** A bio of your character visible only to you and the GMs. It's where you can tell us the overall concept for your character, as well as their backstory, their goals and motivations, how they spend their time, and any interesting secrets that you don't want other players to know. +  * **Private Bio:** A bio of your character visible only to you and the GMs. It's where you can tell us the overall concept for your character, as well as their backstory, their goals and motivations, how they spend their time, and any interesting secrets that you don't want other players to know. **Please note that all PCs in Transference must be adults.**
-**Please note that all PCs in Transference must be adults.**+
   * **Public Bio:** A short description of your character that will be posted on the Player Characters page, visible to all players. It should contain information that other characters could know about your character. Please include whether your character is a transfer or a local.   * **Public Bio:** A short description of your character that will be posted on the Player Characters page, visible to all players. It should contain information that other characters could know about your character. Please include whether your character is a transfer or a local.
   * **OC Notes to GMs:** A message to the GMs, primarily to inform them how they can make the game more comfortable for you. Anything that is not covered in the rest of the form should go here.   * **OC Notes to GMs:** A message to the GMs, primarily to inform them how they can make the game more comfortable for you. Anything that is not covered in the rest of the form should go here.
  
-For examples of what finished character creation may look like, see the sample characters on this page.+For examples of what finished character creation may look like, see [[gm:sample_characters|Sample Characters]].
  
 ====== Names and Pronouns ====== ====== Names and Pronouns ======
  
 The people in Anchor Rock have modern, ethnically diverse names. As such, any present-day name is suitable. The people in Anchor Rock have modern, ethnically diverse names. As such, any present-day name is suitable.
-Please also tell us your character's pronouns. These will be listed on the [[gm:player_characters|Player Characters]] page alongside your character's name.+Please also tell us your character's pronouns. These will be listed on the [[player_characters|Player Characters]] page alongside your character's name.
  
 ====== Quirks ====== ====== Quirks ======
 +Quirks define your interactions as a player with the world of Transference on a mechanical level. As Transference is a mechanics-light game that revolves primarily around uptime, the Quirks system is also light and strives mostly to provide a 'core' around which players can build out their characters.
  
-The main purpose of quirks in Transference is to aid character building -- they won’have as much of a direct impact on gameplay as in other society games +Quirks in transference fall into two categories:  
-__Insert how the quirks work.__ +  * Playstyle quirks, which affect your character's experience with the world in an out-of-character way, in essence defining the ways in which the GM team will interact with your character. You can take as many of these as you like. 
-For details, please see [[gm:quirks|Quirks]].+  * Gameplay quirks, which represent some in-character characteristic. These are more to aid character building than to define gameplay, so don'worry too much about theseYou can take **one** core quirk and as many non-core quirks as you like, provided the total of all of your gameplay quirks is **no greater than 1** 
 + 
 +For further details and a list of the quirks you can take, please see [[quirks|Quirks]].
  
 ====== Bio ====== ====== Bio ======
  
-Please submit a personal bio that consists of your character's personal background and anything else you would like the GMs to be aware of during the game. Your character's background and personal arc will be taken into consideration when the GMs handle your character's story. You may wish to refer to the NPCs listed on [[gm:gms_npcs|GMs and NPCs]] for some details you might like to include. The bio does not need to be long (and please avoid sending us a novel, touched though we will be). This will only be visible to you and to the GMs, so please do use this as an opportunity to tell us all the secrets you hope will be unveiled over the course of the game if you have any. There is no need to have secrets if you don’t want them!+Please submit a personal bio that consists of your character's personal background and anything else you would like the GMs to be aware of during the game. Your character's background and personal arc will be taken into consideration when the GMs handle your character's story. You may wish to refer to the NPCs listed on [[gms_npcs|GMs and NPCs]] for some details you might like to include. The bio does not need to be long (and please avoid sending us a novel, touched though we will be). This will only be visible to you and to the GMs, so please do use this as an opportunity to tell us all the secrets you hope will be unveiled over the course of the game if you have any. There is no need to have secrets if you don’t want them!
  
-Transference is going to be a game focused on friendship, relationships and will overall have positive vibes, so make sure your character can fit in with these themes. Feel free to give your character a darker backstory if you wish, but know that there are no opportunities to seriously hurt anyone or be overly harmful in game. For example, you can’t be a mass murderer -- for Terminus players, this means no Kurson Castles, please! Please also refer to the [[gm:conduct_and_themes_policy|Conduct and Themes Policy]] when writing your backstory, and if you feel any part of this backstory may clash with one of these themes, please talk to the [[gm:gms_npcs|GMs]].+Transference is going to be a game focused on friendship, relationships and will overall have positive vibes, so make sure your character can fit in with these themes. Feel free to give your character a darker backstory if you wish, but know that there are no opportunities to seriously hurt anyone or be overly harmful in game. Please also refer to the [[conduct_and_themes_policy|Conduct and Themes Policy]] when writing your backstory, and if you feel any part of this backstory may clash with one of these themes, please talk to the [[gms_npcs|GMs]]. Additionally, because the world beyond Anchor Rock is quite wide, please additionally take a look at the [[Beyond]] page if you are specifically interested in playing a transfer character, as you will be largely be the one the shaping and defining your home pre-Transference. As ever, please do discuss with the GMs if questions or concerns around this arise.
  
-Please also submit a public bio that represents what is publicly known, rumoured, or speculated about your character. This doesn't need to take any particular form (it could be a simple third person description, a conversation between two passersby, an official register form, anything you like really), but should be a couple of paragraphs at most and not exceeding 150 words. This will be visible to all players on the [[gm:player_characters|Player Characters]] page, and will be posted alongside your character's name and pronouns.+Please also submit a public bio that represents what is publicly known, rumoured, or speculated about your character. This doesn't need to take any particular form (it could be a simple third person description, a conversation between two passersby, an official register form, anything you like really), but should be a couple of paragraphs at most and not exceeding 150 words. This will be visible to all players on the [[player_characters|Player Characters]] page, and will be posted alongside your character's name and pronouns.
  
 ====== OC Notes to GMs ====== ====== OC Notes to GMs ======
Line 43: Line 48:
 ====== In Person Character Creation ====== ====== In Person Character Creation ======
  
-On **Tuesday 16th April at the Larkin Room at St John's College and online over Discord**, there will be a character creation event, where you can ask any questions you have, get inspiration, meet others who are interested in playing Transference and get excited about the game ahead! There is no need to be at this event if you want to submit a character, but most Society Game players enjoy coming to these sessions before character submission.+On [[gm:when_and_where|Tuesday 16th April at the Larkin Room at St John's College and online over Discord]], there will be a character creation event, where you can ask any questions you have, get inspiration, meet others who are interested in playing Transference and get excited about the game ahead! There is no need to be at this event if you want to submit a character, but most Society Game players enjoy coming to these sessions before character submission
 + 
 +This session can also be used to create pre-existing links between characters. Although this is completely optional, some players like to create characters that have some connection before the game, for example, a married couple, a parent and child, siblings, or best friends
  
 ====== Submitting Your Character ====== ====== Submitting Your Character ======
  
 The preferred method of submission is via [[https://forms.gle/x4CMdnnrGrsRBZ1P7|the following Google form]]. The preferred method of submission is via [[https://forms.gle/x4CMdnnrGrsRBZ1P7|the following Google form]].
-If, however, you encounter technical issues with this, we can also accept character submissions by email to gm@transference.oxfordrpg.com, though use of the form is preferred where possible. +If, however, you encounter technical issues with this, we can also accept character submissions by email to [[gm@transference.oxfordrpg.com]], though use of the form is preferred where possible. 
-The deadline for character submissions is **12pm on Wednesday 17th April**. +The deadline for character submissions is **6pm on Wednesday 17th April**.
- +
-====== Sample Characters ====== +
- +
-Here are some sample characters to serve as inspiration! Note that these characters will not be part of the game. +
- +
-===== Sample Transfer ===== +
-**What is your character’s name?** +
- +
-Dahl Finn +
- +
-**What are you character’s pronouns?** +
- +
-he/her +
- +
-**Is your character a transfer or a local?** +
- +
-Transfer +
- +
-**Where are you coming from?** +
- +
-I’ve lived my whole life in a small seaside town. The town is quite isolated from the rest of society, but I liked it that way. I lived alone in a small house not far from the beach and ran an ice-cream van for a living.   +
- +
-**Who have you left behind?** +
- +
-I left both of my cats! It’s ok though, as I’m sure my neighbour will be able to take care of them. I miss the customers who used to come to my ice-cream van every day -- they were what got me up in the morning and kept me smiling. What’s good is there are lots of new people in Anchor Rock -- I just hope that they like ice cream (or not -– secretly I hope they hate it)! +
- +
-**What are you good at?** +
- +
-Anything ice-cream related, I’m your man. If you want a simple vanilla cone with a flake, or a more complicated combination of coconut and banana, I’ll have no problem getting what you need. I’m also good at classifying marine life -- when not on the ice-cream van, I would take long walks along the beach, identifying and researching everything I came across. +
- +
-**What quirks have you chosen for your character?** +
- +
-  * Observant (+) (Dahl has spent a long time looking out for sealife on the beach, and as such has become very observant) +
-  * Secret (-) (Dahl secretly hates ice cream! She is embarrassed to be the ice cream seller who hates ice cream, so as a result, he hides this fact and pretends to love it). +
-  * Make Me Cry (0)  +
-  * Romance Me (0) +
- +
-**Private Bio** +
- +
-Dahl had lived his whole life in the small seaside town of Harbourview. As mundane as her life was, Dahl was happy -- living alone with his two cats Puffer and Fish, life was simple. When Dahl’s father died she took over the family ice cream business with open arms… or so it seemed. The problem was, Dahl hated ice cream. It was too sweet, sticky… and that’s without brain freeze! +
-And then, he appeared in Anchor Rock. The unfamiliar sights and lack of coast made her extremely anxious at first -- the sea was his comfort and now it was gone! Without his cats and his ice cream van, she felt hopeless, empty even, but then she realised… could this be an opportunity to live a new life? To find someone special who isn’t a cat or a customer? To live a life without ice cream?  +
- +
-**Public Bio** +
- +
-Dahl is a friendly-looking transfer from a small seaside town who owned an ice-cream van. He is fairly tall, well-kept and is always wearing a pink polo shirt. If you pass her on the street, you’ll probably hear him talking about the sea or offering someone an ice cream. +
- +
-===== Sample Local ===== +
- +
-**What is your character’s name?** +
- +
-Stella Fox +
- +
-**What are you character’s pronouns?** +
- +
-she/her +
- +
-**Is your character a transfer or a local?** +
- +
-Local +
- +
-**Where in Anchor Rock feels most like home to you?** +
-The library! I love to learn, and the best place to do that is in the library. I’ve read every book in the library and used the computer as much as I can. Even then, I feel at this point that I’ve used up everything Anchor Rock has to offer, and I’m unhappy here. +
- +
-**Who has you left behind?** +
- +
-My twin sister, Sarah. I am totally lost without her -- we were always a pair! Sarah helped me to  get along with the locals, without her I’m going to really struggle to see eye-to-eye with them. Then again, without her I might be able to mend those relationships rather than just hiding behind my sister… +
- +
-**What are you good at?** +
- +
-Problem solving. After all the reading I’ve done, I’ve learned loads, and as such any complex problem is easy to solve now. Then again, I’m not very good at physical activities -- my skillset is in solving logistical difficulties rather than helping Mr Bloom lift a garden bench. +
- +
-**What quirks have you chosen for your character?** +
- +
-  * Dreamer (0) +
-  * Romance Me (0) +
-  * Tight-Lipped (+) (Stella dislikes the amount of gossip in Anchor Rock so actively avoids it) +
-  * Bad Reputation (-) (Stella has always questioned the ways of Anchor Rock, which the locals don’t like) +
- +
-**Private Bio**+
  
-Stella was born and grew up on the outskirts of Anchor Rock, an identical twin to Sarah. When the twins were 12, they moved from the outskirts to live with their uncle closer to the Town Centre, and Stella discovered the library. Stella immediately had a love for learning and began to try learning everything she could. As a result, she began questioning the community. Things are done inefficiently in Anchor Rock -- and Stella wanted to fix that. The problem is, Mr Bloom didn’t like being told that he could selectively breed his courgettes, Truck Guy didn’t like being told that trucks are bad for the environment, and Gerald didn’t like that Stella knew more about flowers than he did! As a result, people started to gossip about Stella, and she hated it. From that point on, Stella swore never to gossip -- she wouldn’t be part of the thing that destroyed her reputation. 
  
-At the same time, Sarah became the perfect local in Anchor Rock, and as a result, Stella began to hide behind her. People tolerated Stella if Sarah was around, and that was good. Stella was quite content with that. Until she woke up one morning and Sarah was gone. 
  
-**Public Bio** 
  
-A quiet young adult local who is disliked in the general population of Anchor Rock for questioning its ideals. She always has her hair back in a bun and avoids contact with others where possible, especially since her twin sister Sarah is nowhere to be seen. 
  
  
  • gm/character_creation.1713000501.txt.gz
  • Last modified: 12 months ago
  • by gm_tenaya