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glossary [2024/04/07 17:43] – unpublishing gm_tenaya | glossary [2024/04/13 13:26] (current) – created gm_tenaya | ||
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+ | ======Glossary====== | ||
+ | > <fs small>//" | ||
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+ | Over the course of Transference, | ||
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+ | ======In Character Terminology====== | ||
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+ | ===Anchor Rock=== | ||
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+ | The small town our game is set in. | ||
+ | |||
+ | ===Locals=== | ||
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+ | Characters who were already in Anchor Rock prior to the Transference and were not moved. | ||
+ | |||
+ | ===The Transference=== | ||
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+ | The event that prompts our game. Half of the world’s population found themselves uprooted from their home/where they were and transported to another location. | ||
+ | |||
+ | ===Transfers=== | ||
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+ | Characters who were moved during the Transference, | ||
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===CAMPO=== | ===CAMPO=== | ||
- | The CAMPaign Organiser, the person responsible for coming up with the idea of a society game and consequently leading it. Our CAMPOs | + | The CAMPaign Organiser, the person responsible for coming up with the idea of a society game and consequently leading it. Our CAMPO is Tenaya F. |
===Downtime=== | ===Downtime=== | ||
- | Downtime refers to the period of time between sessions, which will last a day in character. Transference does not use an email system, so Downtime | + | Downtime refers to the period of time between sessions, which will last a day in character. Transference does not use an email system, so downtime |
===Eternity=== | ===Eternity=== | ||
- | After the final session of Transference in Week 6, players will be asked to submit an Eternity | + | After the final session of Transference in Week 6, players will be asked to submit an eternity |
===Fluff=== | ===Fluff=== | ||
- | A term for the non-mechanical aspects of a game which add flavour and nuance. Think along the lines of character backstories, | + | A term for the non-mechanical |
===Game Moderator (GM)=== | ===Game Moderator (GM)=== | ||
- | The people who play NPCs, write Turnsheet | + | The people who play NPCs, write turnsheet |
===In Character (IC)=== | ===In Character (IC)=== | ||
- | Information, | + | Information, |
===Non-Player Character (NPC)=== | ===Non-Player Character (NPC)=== | ||
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===Out of Character (OC)=== | ===Out of Character (OC)=== | ||
- | Information, | + | Information, |
===Player Character (PC)=== | ===Player Character (PC)=== | ||
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===Player vs Player (PVP)=== | ===Player vs Player (PVP)=== | ||
- | PvP refers to conflict between individual player characters. Whilst we don't expect PvP to be a very big part of the game, especially physical PvP (if it comes up at all), if it does happen it will be through | + | PvP refers to conflict between individual player characters. Whilst we don't expect PvP to be a very big part of the game, especially physical PvP (if it comes up at all), it would occur through |
===Player vs Environment (PVE)=== | ===Player vs Environment (PVE)=== | ||
- | PvE (Player versus Environment) | + | PvE refers to conflict between a player character and the world around them. |
===Server=== | ===Server=== | ||
- | The Discord server which hosts character creations and general questions for Terminus. It has OC channels for general discussion, game rules and tech support. You can navigate between Discord servers using the leftmost Discord sidebar, where all the servers you are part of will be shown as circular icons. To access the Transference server, click here. | + | The Discord server which hosts character creations and general questions for Transference. It has OC channels for general discussion, game rules and tech support. You can navigate between Discord servers using the leftmost Discord sidebar, where all the servers you are part of will be shown as circular icons. To access the Transference server, |
===Turnsheet=== | ===Turnsheet=== | ||
- | A short piece of writing completed by players each week, used to let the GMs know what each player character is doing during Downtime. For Transference, | + | A short piece of writing completed by players each week, used to let the GMs know what each player character is doing during Downtime. For Transference, |