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        <title>accessibility</title>
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        <description>Accessibility

Policy

As a GM team, we aim to accomodate the accessibility needs of everyone interested in playing Transference. We have considered accessibility while setting up the game, but we are very aware that everyone's needs are unique, so please reach out if we can do anything to make the game more accessible to you. Although sometimes it might not be possible for us to accommodate all accessibility needs, we encourage anyone with concerns about accessibility to contact us at</description>
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        <description>Alex Alderman

Fragments

The newly reinstated CEO of Alderman Residential gazes down at the glittering cityscape of
NNYC from her penthouse window. In the background, Maxie, staring intently at a painting and
making occasional exclamations about the “spectacular brushwork” and “deeply moving message.”</description>
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Were you to drive through the surrounding mountain range, following the dust laden road, which, aside from the occasional tractor and, of course, Cody’s truck, is likely marked only by your own tire tracks, you would find your way to our town. A small sign greets you, a faded maroon typeface displaying the words “Anchor Rock”. Below it, you can make out the typical population marker, with a number that must once have been in the thousands painted over once, twice, any number of time…</description>
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        <description>A Pizza Party

As the train pulls away from Anchor Rock, those gathered at the station look to one another. Those who remain. Locals and transfers, lives that have become interwoven over six short days, or, for some, over lifetimes. Threads that connect them and threads that tie them to our small town, a home,</description>
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        <description>A Transference Day Anniversary

At this hour, 3:56am, Anchor Rock is a cosy place when seen from above. There are no clouds high above, open night stretching into forever above the peaks to give the valleys below a perfect view of the starry sky. A nightingale</description>
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Past the edges of town, out beyond the furthest reaches of field and pasture, the land around Anchor Rock is untamed and inhospitable. When the farmers' goats find their way through a hole in the fence, it becomes an event, the scramble over rocky mountain terrain and dense thickets to bring the animals home to tidier grazing. While this won't stop the occasional rebellious teen setting their sights on striking out on their own into the wilderness, it certainly has them coming home fairl…</description>
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The train doors open. And she’s there. Sadie. His sister. Watching each passenger leave the train. Focused, waiting. Billy waves, and they embrace, brother and sister reunited at last.

The sun is bright, despite the typical Schmottish weather, glaring in Billy’s eyes as he readjusts the antenna. A month and a half has passed since the Transference. Exams came and went, with far too little delay for his liking. But that’s fine. They’re done. Billy takes a step back. Yep, that looks…</description>
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The inside is so inviting.

Or anywhere that’s secluded, really. It takes no effort. You can just bury your head in something, and you don’t have to worry about anything.

But you can’t stay that way forever.

You want to come out and meet people, but how can you? They all know each other well. You feel like an outsider, you don’t fit in.</description>
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        <title>character_creation</title>
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        <description>Character Creation

Character Creation in Transference consists of the following components, more information on which can be found on this page or linked elsewhere on the wiki:

Note: OC means 'out of character' -- this is anything about you, the player. IC means 'in character'</description>
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Blurry lights are still a constant in Christine’s life. The blurring of lights hazed through subway windows; the sunset filtered through smog coated windows; the buzzing LEDs in Greasy Sal’s Diner. But there are new ones too</description>
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What a beautiful morning it is. The sounds of insects in the tall grass, bright sunlight filling the fields of the Tsai family farm.  I’ve just managed to negotiate Cluckers back into his pen after he tried to bolt during feeding time, you’d think a year looking after him would give Cluckers reason to trust me but apparently our rivalry will never die, and I’m fine with that.  I walk inside, taking off my boots and passing my very own fishing rod, a gift from Norm and now proudly d…</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>conduct_and_themes_policy</title>
        <link>https://transference.oxfordrpg.com/gm:conduct_and_themes_policy?rev=1713016559&amp;do=diff</link>
        <description>Conduct and Themes Policy

We as the Transference GM team wish for the game to be an enjoyable and memorable experience for all players involved. The following page concerns various sensitive themes and topics and how we intend to handle them, and advises a sensitive approach for players on dealing with these same themes within the Society Game.</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>copyright</title>
        <link>https://transference.oxfordrpg.com/gm:copyright?rev=1712960458&amp;do=diff</link>
        <description>Copyright

----------

The content of this website is copyright of the Transference GM team © Transference GM team 2024. All rights reserved.

Any redistribution or reproduction of part or all of the contents in any form is prohibited other than the following:</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>credits</title>
        <link>https://transference.oxfordrpg.com/gm:credits?rev=1712944994&amp;do=diff</link>
        <description>Credits

Transference and its wiki were designed and written by the GMs:

	* Tenaya F.
		* Jasper H.
		* Liana W.
		* Georgia C-L.
		* Heather C.
		* Annabel P.
		* Paddy C.

Playtesters

Many thanks also goes to our playtesters, who were instrumental in picking up on errors, oversights, inconsistencies and potential problems that we were creating for ourselves down the line, whether large or small:</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>crosbie_potts</title>
        <link>https://transference.oxfordrpg.com/gm:crosbie_potts?rev=1717455465&amp;do=diff</link>
        <description>Crosbie Potts

“Well then, all the best on your new adventure. Oh yes, Crossy, I will help you with the temporary closure sign. Take care, dear. Always good to hear from you.”

----------

Another morning at Not Didcot, the sun hadn’t risen, and only pigeons were cooing. Pott’s Bikes &amp; Repair remained closed. Crosbie’s mother came to clean the shop and wipe off the dust. The neighbors passed by and greeted Crosbie’s mother, asking where Crosbie had been. Crosbie’s mom smiled, shook her head, and…</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cut_loose</title>
        <link>https://transference.oxfordrpg.com/gm:cut_loose?rev=1717492301&amp;do=diff</link>
        <description>Cut Loose

REVIEW OF CUT LOOSE IN THE METROPOLITAN MAGAZINE

By Oliver Lowell, Music and Culture Correspondent 

The hottest new experimental folk-pop band returned to its birthplace last week, and your faithful correspondent tagged along (admittedly neither my brother Felix, the bass guitarist and cellist,  nor his partner Mitch, the guitarist and whistle-player, would ever have let me miss this performance).</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dell_bell</title>
        <link>https://transference.oxfordrpg.com/gm:dell_bell?rev=1717455550&amp;do=diff</link>
        <description>Dell Bell

Rain pours as the blaring skyline of the Big City shines, like a beacon against the bare night sky. From towering skyscrapers to mighty bridges to endless street lamps stretching across a vast concrete jungle. On the top floor of a freshly built apartment complex, the fresh paint still glistening against the rain, a little girl sits, taking it all in. In one hand she holds what appears to be a stale looking bagel, munching on it. Suddenly, the door to the balcony opens, a slightly lar…</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>downtime_and_turnsheets</title>
        <link>https://transference.oxfordrpg.com/gm:downtime_and_turnsheets?rev=1712960990&amp;do=diff</link>
        <description>Downtime and Turnsheets

Downtime

Between each session of Transference, your character will have the remainder of the day to go about their lives and enact any plots they may have come up with. During this time, players can take actions as conveyed to the GM team through turnsheets.</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>elowyn_sage</title>
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        <description>Elowyn Sage
hronrad (whale-road)treowe anhealdaþ 

written upon old pages.child, hearken to the mountain-call 

(for the beyond-worlds is ciegende; 

it is cealliende, gehatende, galende), 

and trade a crown of flowers for a crown of stars.for singing pastures change not, nor does the guiding staff</description>
    </item>
    <item rdf:about="https://transference.oxfordrpg.com/gm:erin_blake?rev=1717456873&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-03T23:21:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>erin_blake</title>
        <link>https://transference.oxfordrpg.com/gm:erin_blake?rev=1717456873&amp;do=diff</link>
        <description>Erin Blake

Erin knew she had to leave. In both a mental and a literal way, she felt this awareness that Anchor Rock was no longer the place in which they felt they belonged. And so she had quit her job, withdrew all the money from her bank account, and packed their clothes into a ratty suitcase. The same suitcase she packed a decade ago, when their parents ushered them into a car to the town of Anchor Rock. Getting on that train was not an easy decision but a necessary one.</description>
    </item>
    <item rdf:about="https://transference.oxfordrpg.com/gm:eternities?rev=1717498557&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-04T10:55:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>eternities</title>
        <link>https://transference.oxfordrpg.com/gm:eternities?rev=1717498557&amp;do=diff</link>
        <description>Eternities

	&quot; “May I have your attention please. The 20:27 service to NNYC has departed. The next train will arrive in five days' time -- the 18:27 service from NNYC is expected at Platform 1 on 12 May. There are no known future disruptions to the weekly schedule.</description>
    </item>
    <item rdf:about="https://transference.oxfordrpg.com/gm:faolan_o_fionn?rev=1717456984&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-03T23:23:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>faolan_o_fionn</title>
        <link>https://transference.oxfordrpg.com/gm:faolan_o_fionn?rev=1717456984&amp;do=diff</link>
        <description>Faolán O’Fionn

There is a chipped, lilac mug of tea balanced somewhat precariously upon the arm of a well-worn armchair, which sits comfortably within the small, stone cottage on the outskirts of Anchor Rock. Its creator, one star-struck painter, greying and grinning, lingers silently in the doorway, gentle gaze resting upon the scene before him.</description>
    </item>
    <item rdf:about="https://transference.oxfordrpg.com/gm:felix_robin?rev=1717457039&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-03T23:23:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>felix_robin</title>
        <link>https://transference.oxfordrpg.com/gm:felix_robin?rev=1717457039&amp;do=diff</link>
        <description>Felix Robin Lowell

He finds the starting notes humming a tune on the train out of Anchor Rock. Felix sits leaning his head against Mitch’s shoulder and watches the verdant countryside blur past. They go towards his brother with every mile and he feels a slight dread at introducing Mitch to Oliver, if only because Oliver just very recently learned about his still-kind-of-recent shitty ex. But Mitch is nothing like Noah, and Oliver will see that too. It's nice, thinking about Oliver with a lightn…</description>
    </item>
    <item rdf:about="https://transference.oxfordrpg.com/gm:florian_sinclair?rev=1717457088&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-03T23:24:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>florian_sinclair</title>
        <link>https://transference.oxfordrpg.com/gm:florian_sinclair?rev=1717457088&amp;do=diff</link>
        <description>Florian Sinclair

Wanted

Florian Sinclair had never wanted to leave Anchor Rock.
Ever the eldest; ever the sensible one. Her friends relied on her, her town needed her, and besides, it was home. Where else would she want to go? He had been a mentor, a provider, a shoulder during hard times, even as the rest of those her own age still living in that little secluded town had moved on to greener fields. The trees had been green enough for him. Still, had he really known those friends as friends ou…</description>
    </item>
    <item rdf:about="https://transference.oxfordrpg.com/gm:frobenius_norm?rev=1717457236&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-03T23:27:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>frobenius_norm</title>
        <link>https://transference.oxfordrpg.com/gm:frobenius_norm?rev=1717457236&amp;do=diff</link>
        <description>Frobenius Norm

Frobenius Norm takes the train back to his hometown, Dogacre. He travels with Chris Keller, who was hostile towards him when they met, but who would now call him a friend. 

The first train they take has almost half of the Rock’s population aboard. It’s mostly transfers, but there’s some locals too. Norm laughs and jokes and reminisces with the other passengers and, when they inevitably part ways, he says goodbye.</description>
    </item>
    <item rdf:about="https://transference.oxfordrpg.com/gm:getting_the_gossip?rev=1717452134&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-03T22:02:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>getting_the_gossip</title>
        <link>https://transference.oxfordrpg.com/gm:getting_the_gossip?rev=1717452134&amp;do=diff</link>
        <description>Getting the Gossip

“Oh honey, it’s so good to have you back! It feels like just yesterday that you left on the train, but so much has happened! The town hasn’t been the same without you, really. And I’m not just saying that, I mean it. I know you can’t stay long</description>
    </item>
    <item rdf:about="https://transference.oxfordrpg.com/gm:glossary?rev=1712940095&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-12T16:41:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>glossary</title>
        <link>https://transference.oxfordrpg.com/gm:glossary?rev=1712940095&amp;do=diff</link>
        <description>Glossary

	&quot; “It's like they're speaking a different language: so many unfamiliar terms and so many familiar ones with new meanings.” - the field notes of Dr. Lilian Rowe&quot;

Over the course of Transference, you may come across unfamiliar words or phrases. This page mainly contains Out of Character Terms (information, events, places and people which exist in the real world, i.e. outside the world of Anchor Rock), but there are a few In Character Terms (terms which refer to things within the world …</description>
    </item>
    <item rdf:about="https://transference.oxfordrpg.com/gm:gms_npcs?rev=1713952544&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-24T09:55:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gms_npcs</title>
        <link>https://transference.oxfordrpg.com/gm:gms_npcs?rev=1713952544&amp;do=diff</link>
        <description>GMs and NPCs

	&quot; “What makes Anchor Rock Anchor Rock? Well, it's not the rock, believe it or not— the truth is that Anchor Rock is Anchor Rock 'cause of the people! If you think about it, we're the rock. That's what my grandpa always used to say. Or was it that we're the anchor? You get the point, either way.</description>
    </item>
    <item rdf:about="https://transference.oxfordrpg.com/gm:hal_wynder?rev=1717457316&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-03T23:28:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hal_wynder</title>
        <link>https://transference.oxfordrpg.com/gm:hal_wynder?rev=1717457316&amp;do=diff</link>
        <description>Hal Wynder

Hal has decided to stay in Anchor Rock. Out here, the skies are clear. Out here, there are people he loves. Out here, there will be no apocalypse. 

During the day, Hal takes care of the goats: he never thought he would do something like this, and of course, it takes a bit of getting used to. With Elowyn's grandpa's help, however, he soon discovers that he's a natural. But don't worry, there's lots to keep him busy</description>
    </item>
    <item rdf:about="https://transference.oxfordrpg.com/gm:harold_s_downfall?rev=1717452990&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-03T22:16:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>harold_s_downfall</title>
        <link>https://transference.oxfordrpg.com/gm:harold_s_downfall?rev=1717452990&amp;do=diff</link>
        <description>Harold’s Downfall

You head into the library, and saved to the computer is a MePipe video. It’s an older woman, sitting in an armchair.

Hi guys! It’s Linda Yolk, back for another video. This one is highly requested, so sit back, relax, and enjoy the story of how I picked my username!</description>
    </item>
    <item rdf:about="https://transference.oxfordrpg.com/gm:holly_margaret?rev=1717457363&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-03T23:29:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>holly_margaret</title>
        <link>https://transference.oxfordrpg.com/gm:holly_margaret?rev=1717457363&amp;do=diff</link>
        <description>Holly Margaret

A Second Goodbye

“You know, if I ever need a private investigator, I’ll just hire a news reporter instead. How they get half their stories is beyond me, look: just days after I return to NNYC and they’re already reporting on it.” Holly shook the newspaper’s front page at Leo, pointing at the article in question. “Honestly, it’s outrageous. It’s only a matter of time before they find out about my new real estate holdings in Anchor Rock.”</description>
    </item>
    <item rdf:about="https://transference.oxfordrpg.com/gm:intro_to_the_wiki_system?rev=1713172813&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-15T09:20:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>intro_to_the_wiki_system</title>
        <link>https://transference.oxfordrpg.com/gm:intro_to_the_wiki_system?rev=1713172813&amp;do=diff</link>
        <description>Intro to the Wiki System

For those of you who are new to OURPGsoc Society Games, this page is here to serve as a primer to the wiki and how we use it for the game.

As always, if you have any questions regarding any of this, please don't hesitate to email/message the</description>
    </item>
    <item rdf:about="https://transference.oxfordrpg.com/gm:irwin_garden?rev=1717457424&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-03T23:30:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>irwin_garden</title>
        <link>https://transference.oxfordrpg.com/gm:irwin_garden?rev=1717457424&amp;do=diff</link>
        <description>Irwin Garden

We came here in the bone-still dead of night from every distant fathom of the spinning planet

We came here empty-handed gasping through the vortex of the stars, knowing no one, knowing nothing

We came here stepping gingerly off the train, as off a cliff, to that lonely platform singing in the rain</description>
    </item>
    <item rdf:about="https://transference.oxfordrpg.com/gm:jennifer_canbury-lloyd?rev=1717457534&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-03T23:32:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>jennifer_canbury-lloyd</title>
        <link>https://transference.oxfordrpg.com/gm:jennifer_canbury-lloyd?rev=1717457534&amp;do=diff</link>
        <description>Jennifer Canbury-Lloyd

Growth Rings

Galatea cleaves herself from Pygmalion’s mould and sighs.

Her hair is darkening at the roots, but she feels younger, freer. Jenny Lewis hums, and casts her eyes around the studio in search of fresh inspiration. They settle on the forest outside the window, foliage wrapping around this place, their little retreat. The between-world.</description>
    </item>
    <item rdf:about="https://transference.oxfordrpg.com/gm:mitch_macintyre?rev=1717457646&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-03T23:34:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mitch_macintyre</title>
        <link>https://transference.oxfordrpg.com/gm:mitch_macintyre?rev=1717457646&amp;do=diff</link>
        <description>Mitch MacIntyre

Watching the Ducks

Mitch sits by the pond. He’s watching the ducklings. Every few seconds, the soft twang of guitar to his side gives way to a chorus of swears from Luke. He’s composing a love song for his latest girlfriend but the tune just isn’t quite right. To him, anyway. Mitch thinks it sounds just fine, and the ducklings don’t mind the occasional false note.</description>
    </item>
    <item rdf:about="https://transference.oxfordrpg.com/gm:nella_tsai?rev=1717457693&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-03T23:34:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>nella_tsai</title>
        <link>https://transference.oxfordrpg.com/gm:nella_tsai?rev=1717457693&amp;do=diff</link>
        <description>Nella Tsai

Nella sits, looking out the window of the train.  Despite what many of the transfers had thought, Nella has left Anchor Rock before.  Usually, to visit her mother and father or their sister; family.  Nella’s life has always been about family.  Friendship with people had eluded her, at least until the Transference, but family they’ve always understood.  Maybe that’s why being Mayor of Anchor Rock alongside Renn, worked for Nella.  It’s a lot like taking care of a whole family, as long…</description>
    </item>
    <item rdf:about="https://transference.oxfordrpg.com/gm:nora_teredo?rev=1717457738&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-03T23:35:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>nora_teredo</title>
        <link>https://transference.oxfordrpg.com/gm:nora_teredo?rev=1717457738&amp;do=diff</link>
        <description>Nora Teredo

Thank you again for taking a look at the second half of Eternity for Nora Teredo. Part of me wonders what brings you here, given the fact that she’s no longer present, now absent of a voice through which to speak. Is it curiosity? Longing? A chance, maybe a faint glimmer of hope, that you’ll read these words and remember her again? All of these and more are certainly valid reasons to peruse this one eternity in particular, out of approximately thirty others. Though generally, I’m no…</description>
    </item>
    <item rdf:about="https://transference.oxfordrpg.com/gm:o.j._anthony?rev=1717493263&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-04T09:27:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>o.j._anthony</title>
        <link>https://transference.oxfordrpg.com/gm:o.j._anthony?rev=1717493263&amp;do=diff</link>
        <description>O.J. Anthony

From basketball crash-out to the pillar of his community, the O.J. Anthony story

In the small town of Anchor Rock, a kitten stuck high in a tree meows with all its heart, hoping that someone can hear it. It’s owners wait at the base of the tree, in tears. Suddenly, the mood changes. A 6’8 giant walks up to the scene, and carefully guides the kitten back into its owner’s arms. He tips his hat respectfully, then jogs off to the next crisis. This is Anchor Rock’s police officer, O.J.…</description>
    </item>
    <item rdf:about="https://transference.oxfordrpg.com/gm:odette_lynn?rev=1717457814&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-03T23:36:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>odette_lynn</title>
        <link>https://transference.oxfordrpg.com/gm:odette_lynn?rev=1717457814&amp;do=diff</link>
        <description>Odette Lynn

Usually, a story ends where the train doors close, with those left behind waving it off in a picturesque show of grief and loss and joy and everything in between. 

But this is real life. The song does not end.

Odette is on the train, and now she has to explain herself to Felix and Mitch and Orion and Christine (</description>
    </item>
    <item rdf:about="https://transference.oxfordrpg.com/gm:oleman_young?rev=1717525257&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-04T18:20:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>oleman_young</title>
        <link>https://transference.oxfordrpg.com/gm:oleman_young?rev=1717525257&amp;do=diff</link>
        <description>Oleman Young

In the beginning was the Rock. And the Rock was with the Hills, and the Rock was the Hills. 
From this Rock came a man. A Young man. An Oleman. An Oleman Young. He came to bear witness to the Rock, so that all men through him might believe. He was not the Rock, but was sent to bear witness of the Rock.</description>
    </item>
    <item rdf:about="https://transference.oxfordrpg.com/gm:outskirts?rev=1713003129&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-13T10:12:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>outskirts</title>
        <link>https://transference.oxfordrpg.com/gm:outskirts?rev=1713003129&amp;do=diff</link>
        <description>Outskirts

The outskirts of Anchor Rock are the parts of the town that are objectively the most peripheral and arguably most central to the community's existence and identity. Farmland lies in verdant ribbons in the lower parts of little valleys with pastures in the hills above, dotted with livestock and more and more stone the further you climb towards the mountains proper.</description>
    </item>
    <item rdf:about="https://transference.oxfordrpg.com/gm:pepper_partridge?rev=1717457983&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-03T23:39:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>pepper_partridge</title>
        <link>https://transference.oxfordrpg.com/gm:pepper_partridge?rev=1717457983&amp;do=diff</link>
        <description>Pepper Partridge

Below Pepper and Cody, the road stretches out ahead, the wheels of the truck kicking up dust as they drive, passing the sign of Anchor Rock and travelling onward. A dirt road that gives way to tarmac, to highway, to cityscape over the coming days.</description>
    </item>
    <item rdf:about="https://transference.oxfordrpg.com/gm:player_characters?rev=1713823298&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T22:01:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>player_characters</title>
        <link>https://transference.oxfordrpg.com/gm:player_characters?rev=1713823298&amp;do=diff</link>
        <description>&quot; “A stranger is just a friend you haven't met yet.” - a very cheerful stranger&quot;

Alex Alderman

any pronouns 



Player: Isla H. (she/her) 

About: Alex Alderman is a real estate tycoon in their early 40s and the founder and CEO of Alderman Residential. One of the richest people in NNYC, Alex lives in the Alderman Arrow - a skyscraper in the heart of the financial district. Alex wears a tailored business suit and an arrogant expression, as he looks at you with disdain.</description>
    </item>
    <item rdf:about="https://transference.oxfordrpg.com/gm:privacy_policy?rev=1712963492&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-12T23:11:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>privacy_policy</title>
        <link>https://transference.oxfordrpg.com/gm:privacy_policy?rev=1712963492&amp;do=diff</link>
        <description>Privacy Policy

This is the Transference Privacy Policy, and is designed to inform you as to how the GM team looks after your personal information before, during and after the game takes place. This includes information of any kind provided through any medium.</description>
    </item>
    <item rdf:about="https://transference.oxfordrpg.com/gm:quirks?rev=1713046925&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-13T22:22:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>quirks</title>
        <link>https://transference.oxfordrpg.com/gm:quirks?rev=1713046925&amp;do=diff</link>
        <description>Quirks

Quirks define your interactions as a player with the world of Transference on a mechanical level. As Transference is a mechanics-light game that revolves primarily around uptime, the Quirks system is also light and strives mostly to provide a 'core' around which players can build out their characters.</description>
    </item>
    <item rdf:about="https://transference.oxfordrpg.com/gm:renn_andersens?rev=1717458023&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-03T23:40:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>renn_andersens</title>
        <link>https://transference.oxfordrpg.com/gm:renn_andersens?rev=1717458023&amp;do=diff</link>
        <description>Renn Andersens

Hope (Alex)

A classroom, full of mess and clamour. A school, painted tarmac fading, stumps of trees and memories of their leaves. A village, overshadowed by sprawling towns, clinging to its patch of green, only ever described as “oh, it's near Winchester</description>
    </item>
    <item rdf:about="https://transference.oxfordrpg.com/gm:sample_characters?rev=1713012348&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-13T12:45:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sample_characters</title>
        <link>https://transference.oxfordrpg.com/gm:sample_characters?rev=1713012348&amp;do=diff</link>
        <description>Sample Characters

Here are some sample characters to serve as inspiration! Note that these characters will not be part of the game. For more information on how to create a character, see Character Creation.

Sample Transfer

What is your character’s name?

Dahl Finn</description>
    </item>
    <item rdf:about="https://transference.oxfordrpg.com/gm:side_streets?rev=1712960539&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-12T22:22:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>side_streets</title>
        <link>https://transference.oxfordrpg.com/gm:side_streets?rev=1712960539&amp;do=diff</link>
        <description>Side Streets

The side streets of Anchor Rock might be considered part of the town centre in any other place, but with a community this small, one doesn't have to walk far at all to find themselves in an area distinct from the centre proper. The buildings are not empty here, but it is clear that they were once more full than they are now. Still, the paths are worn with use and life — it'd be hard for them not to be, given that the majority of Anchor Rock's residents either live here or pass thro…</description>
    </item>
    <item rdf:about="https://transference.oxfordrpg.com/gm:start?rev=1713016319&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-13T13:51:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>start</title>
        <link>https://transference.oxfordrpg.com/gm:start?rev=1713016319&amp;do=diff</link>
        <description>Welcome

Transference is the OURPGSoc Society Game for Trinity term 2024.

Players find themselves in the small town of Anchor Rock, in the wake of The Transference. Half of the population of Anchor Rock is gone, replaced with others from all over the world. The locals, those who are left in Anchor Rock, have lost friends and family, whilst the transfers, those who have been transferred in from their hometown, have suddenly appeared in a new village far from home.</description>
    </item>
    <item rdf:about="https://transference.oxfordrpg.com/gm:style_and_tone?rev=1713002824&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-13T10:07:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>style_and_tone</title>
        <link>https://transference.oxfordrpg.com/gm:style_and_tone?rev=1713002824&amp;do=diff</link>
        <description>Style and Tone

	&quot; “Even when the night is dark, / Even when the road is hard, / I'll be walking home to you, my friend, / Keep a light on just for me” - the chorus of a folk song, attributed to the early days of Anchor Rock&quot;

Transference is at its heart a 'cozy game' with low stakes and a plot mostly focused on getting to know characters and their secrets. The tone will be primarily positive and lighthearted and as a result</description>
    </item>
    <item rdf:about="https://transference.oxfordrpg.com/gm:the_transference?rev=1712940004&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-12T16:40:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_transference</title>
        <link>https://transference.oxfordrpg.com/gm:the_transference?rev=1712940004&amp;do=diff</link>
        <description>The Transference

At this hour, 3:56am, Anchor Rock is a sleeping place when seen from above. The clouds have been caught about the peaks and are still settling into the valleys below, pooling as gentle mist in the lush glens and meadows. A mourning dove</description>
    </item>
    <item rdf:about="https://transference.oxfordrpg.com/gm:the_wake_and_its_sentinels?rev=1717452931&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-03T22:15:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_wake_and_its_sentinels</title>
        <link>https://transference.oxfordrpg.com/gm:the_wake_and_its_sentinels?rev=1717452931&amp;do=diff</link>
        <description>The Wake and its Sentinels

The train makes its way down the mountainside. Jean has managed to find a secluded carriage, with just her and four travellers, ready to set off on a new adventure.

“Well!” she says, “I suppose it's time for us to leave. Saying goodbye to this world isn't likely to get any easier.</description>
    </item>
    <item rdf:about="https://transference.oxfordrpg.com/gm:town_centre?rev=1715092782&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-07T14:39:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>town_centre</title>
        <link>https://transference.oxfordrpg.com/gm:town_centre?rev=1715092782&amp;do=diff</link>
        <description>Town Centre

There's no mistaking the centre of Anchor Rock for anything but what it is -- the rock itself makes sure of that. Where other plazas of more metropolitan places would play host to a fountain or a statue, Anchor Rock organizes itself around a somewhat misshapen boulder. There is no commemorative plaque, no explanation given, but only because none is needed. This is the heart of the town, the anchor, the rock.</description>
    </item>
    <item rdf:about="https://transference.oxfordrpg.com/gm:town_hall_happenings?rev=1717518378&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-04T16:26:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>town_hall_happenings</title>
        <link>https://transference.oxfordrpg.com/gm:town_hall_happenings?rev=1717518378&amp;do=diff</link>
        <description>Town Hall Happenings

Extracts from the Anchor Rock Town Hall Record Book -- Entries by Leo Caspin

14/5/2024

	*  I was absent for a week and the town is intact. Tyler and Astrid have been keeping an eye on Oleman. Our new chief of police, OJ, has chased our greatest threat, Greg the Goat, out of town (Cobb MacIntyre has decided to take on a deputy role as he prepares for retirement). Nella and Renn have kept up with the paperwork, and Nella has kept her farming classes going too.</description>
    </item>
    <item rdf:about="https://transference.oxfordrpg.com/gm:uptime_and_sessions?rev=1713005545&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-13T10:52:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>uptime_and_sessions</title>
        <link>https://transference.oxfordrpg.com/gm:uptime_and_sessions?rev=1713005545&amp;do=diff</link>
        <description>Uptime and Sessions

----------

Sessions of Transference will be held at St John's College (the Larkin Room) on Tuesday evenings every week, during Trinity Term Weeks 1-6, with Debrief in Week 7. We will be starting at 19:00, with a short briefing before time in. For more information about timings and locations, see</description>
    </item>
    <item rdf:about="https://transference.oxfordrpg.com/gm:vanity_bear?rev=1717498603&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-04T10:56:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>vanity_bear</title>
        <link>https://transference.oxfordrpg.com/gm:vanity_bear?rev=1717498603&amp;do=diff</link>
        <description>Vanity Bear

Billy Tanner, a long way from home, enters the third largest and by far most tasteful ballroom in NNYC and drinks in the sights. The crowd slowly dispersing to their seats; the sharply lit runway which traces a circuit around the room; the banners adorning the walls at periodic intervals:</description>
    </item>
    <item rdf:about="https://transference.oxfordrpg.com/gm:when_and_where?rev=1743632568&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-04-02T22:22:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>when_and_where</title>
        <link>https://transference.oxfordrpg.com/gm:when_and_where?rev=1743632568&amp;do=diff</link>
        <description>When and Where

	&quot; “Where am I?” - millions of transfers at once on 2 May, 2024&quot;

Transference will take place every Tuesday evening from 19:00-22:00 (7pm to 10pm) from Week 0 to Week 7, Trinity Term. The first week will be a character creation session which can be attended either in person or online via Discord. Weeks 1 to 6 will be the uptime sessions. The last week will be a debrief session.</description>
    </item>
</rdf:RDF>
